运筹学学报

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设施选址博弈问题的无支付机制设计研究

程郁琨1,*  梅丽丽2   

  1. 1. 苏州科技大学商学院, 江苏苏州 215009;  2. 浙江大学计算机科学与技术学院, 杭州 310027 
  • 收稿日期:2018-01-05 出版日期:2018-06-15 发布日期:2018-06-15
  • 通讯作者: 程郁琨 E-mail: ykcheng@amss.ac.cn
  • 基金资助:

    国家自然科学基金(No. 11301475)

A survey on approximation mechanism design without money for facility location games

CHENG Yukun1,* MEI Lili2   

  1. 1. School of Business, Suzhou University of Science and Technology, Suzhou  215009, Jiangsu, China; 2. College of Computer Science and Techology, Zhejiang University, Hangzhou 310027, China
  • Received:2018-01-05 Online:2018-06-15 Published:2018-06-15

摘要:

选址博弈是目前国际相关学术领域的重要前沿课题之一. 在选址博弈问题中, 存在n个相互影响的``理性"居民, 他们的住址等信息是其私有信息;设计者需要设计选址机制, 以居民汇报的住址信息为输入, 输出设施位置. 在进行机制设计的过程中, 如何在没有金钱的刺激下, 保证所有居民``说真话", 设计出防策略性无支付机制是其中的重要研究内容. 设施选址博弈问题的无支付机制设计是组合优化和理论计算机科学的交叉学科课题, 在管理科学、信息科学以及社会经济学等领域有着重要的应用, 具有重要的理论意义和实际的应用价值. 现根据不同设施类型及个数、不同个人偏好、不同度量空间以及不同社会总体目标等条件, 介绍各种类型的设施选址博弈模型, 罗列相关的研究成果, 并总结其中尚待解决的问题.

关键词: 无支付机制设计, 防策略性, 选址博弈, 算法博弈论

Abstract:

Facility location game is one of important research areas in the forefront of algorithmic game theory. Different with the traditional facility problem, there are $n$ selfish agents in game and the addresses where they are located are private information. The game designer tries to design a mechanism, which outputs the locations of facilities according to the reported addresses of agents. One of the most important objectives in the study of facility location game is to design approximation strategy-proof or group strategy-proof mechanisms without money in order to enforce all agents to choose strategies faithfully and to achieve the overall equlibria. Mechanism design without money for the facility location game is an interdisciplinary project with topics in the common part of combinatorial optimization and theoretical computer science, which has important applications in a few practical areas such as management science, information science, social economics, etc. This survey aims at listing the recent results on the approximation mechanism design without money for facility location games from different perspectives of agent preferences, facility types, metric spaces and social objectives, and summarizes some problems which have not been solved for readers.

Key words: mechanism design without money, strategy-proof facility location game, algorithmic game theory