A class of pursuit-evasion game problems considering the influence of sliding friction

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  • 1. School of Mathematics and Statistics, Qingdao University, Qingdao 266071, Shandong, China
    2. Institute of Applied Mathematics of Shandong, Qingdao 266071, Shandong, China

Received date: 2021-11-16

  Online published: 2025-03-08

Copyright

, 2025, All rights reserved. Unauthorized reproduction is prohibited.

Abstract

Based on the homicidal chauffeur game, one of the classic models of the pursuit-evasion game problem, this paper investigates the capture area of the game problem that is affected by the sliding friction when the car turns. The classic homicidal chauffeur game deals with the speed of a car turning a corner based on the ideal assumption of a sufficiently rough ground. However, in real sports, different ground roughness will have different effects on the speed of the car when cornering. In this paper, a model is established to give a new description of the speed of the car in the process of chasing and fleeing, to solve the optimal strategy, to analyze the changes in the capture area compared with the classic homicidal chauffeur game and to explain the reasons. The main conclusions can be used for land pursuit, space combat and other realistic scenes.

Cite this article

Min HOU, Yang YU, Zhaopeng DAI, Lujing JING, Hongwei GAO . A class of pursuit-evasion game problems considering the influence of sliding friction[J]. Operations Research Transactions, 2025 , 29(1) : 114 -126 . DOI: 10.15960/j.cnki.issn.1007-6093.2025.01.010

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